| SDL_GL_SetAttribute(3) | SDL3 FUNCTIONS | SDL_GL_SetAttribute(3) |
SDL_GL_SetAttribute - Set an OpenGL window attribute before window creation.
Defined in SDL3/SDL_video.h
#include "SDL3/SDL.h"
bool SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
This function sets the OpenGL attribute attr to value . The requested attributes should be set before creating an OpenGL window. You should use
SDL_GL_GetAttribute () to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_GL_GetAttribute(3), •(3), SDL_GL_ResetAttributes(3)
| SDL 3.2.10 | Simple Directmedia Layer |