| SDL_GPUBlendOp(3type) | SDL3 DATATYPES | SDL_GPUBlendOp(3type) |
SDL_GPUBlendOp - Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
typedef enum SDL_GPUBlendOp
{
SDL_GPU_BLENDOP_INVALID,
SDL_GPU_BLENDOP_ADD, /**< (source * source_factor) + (destination * destination_factor) */
SDL_GPU_BLENDOP_SUBTRACT, /**< (source * source_factor) - (destination * destination_factor) */
SDL_GPU_BLENDOP_REVERSE_SUBTRACT, /**< (destination * destination_factor) - (source * source_factor) */
SDL_GPU_BLENDOP_MIN, /**< min(source, destination) */
SDL_GPU_BLENDOP_MAX /**< max(source, destination) */
} SDL_GPUBlendOp;
The source color is the value written by the fragment shader. The destination color is the value currently existing in the texture.
This enum is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |