| SDL_GPUCopyPass(3type) | SDL3 DATATYPES | SDL_GPUCopyPass(3type) |
SDL_GPUCopyPass - An opaque handle representing a copy pass.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
typedef struct SDL_GPUCopyPass SDL_GPUCopyPass;
This handle is transient and should not be held or referenced after
SDL_EndGPUCopyPass
is called.
This struct is available since SDL 3.2.0.
•(3), SDL_BeginGPUCopyPass(3), •(3), SDL_EndGPUCopyPass(3)
| SDL 3.2.10 | Simple Directmedia Layer |