| SDL_GPUFrontFace(3type) | SDL3 DATATYPES | SDL_GPUFrontFace(3type) |
SDL_GPUFrontFace - Specifies the vertex winding that will cause a triangle to be determined to be front-facing.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
typedef enum SDL_GPUFrontFace
{
SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE, /**< A triangle with counter-clockwise vertex winding will be considered front-facing. */
SDL_GPU_FRONTFACE_CLOCKWISE /**< A triangle with clockwise vertex winding will be considered front-facing. */
} SDL_GPUFrontFace;
This enum is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |