| SDL_GPUGraphicsPipeline(3type) | SDL3 DATATYPES | SDL_GPUGraphicsPipeline(3type) |
SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
Used during render passes.
This struct is available since SDL 3.2.0.
•(3), SDL_CreateGPUGraphicsPipeline(3), •(3), SDL_BindGPUGraphicsPipeline(3), •(3), SDL_ReleaseGPUGraphicsPipeline(3)
| SDL 3.2.10 | Simple Directmedia Layer |