| SDL_GPURenderPass(3type) | SDL3 DATATYPES | SDL_GPURenderPass(3type) |
SDL_GPURenderPass - An opaque handle representing a render pass.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
typedef struct SDL_GPURenderPass SDL_GPURenderPass;
This handle is transient and should not be held or referenced after
SDL_EndGPURenderPass
is called.
This struct is available since SDL 3.2.0.
•(3), SDL_BeginGPURenderPass(3), •(3), SDL_EndGPURenderPass(3)
| SDL 3.2.10 | Simple Directmedia Layer |