DOKK / manpages / debian 13 / libsdl3-doc / SDL_GPUSamplerAddressMode.3type.en
SDL_GPUSamplerAddressMode(3type) SDL3 DATATYPES SDL_GPUSamplerAddressMode(3type)

SDL_GPUSamplerAddressMode - Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
typedef enum SDL_GPUSamplerAddressMode
{
    SDL_GPU_SAMPLERADDRESSMODE_REPEAT,           /**< Specifies that the coordinates will wrap around. */
    SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT,  /**< Specifies that the coordinates will wrap around mirrored. */
    SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE     /**< Specifies that the coordinates will clamp to the 0-1 range. */
} SDL_GPUSamplerAddressMode;

This enum is available since SDL 3.2.0.

(3), SDL_CreateGPUSampler(3)

SDL 3.2.10 Simple Directmedia Layer