| SDL_GPUStencilOpState(3type) | SDL3 DATATYPES | SDL_GPUStencilOpState(3type) |
SDL_GPUStencilOpState - A structure specifying the stencil operation state of a graphics pipeline.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
typedef struct SDL_GPUStencilOpState
{
SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */
SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */
SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */
SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */
} SDL_GPUStencilOpState;
This struct is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |