| SDL_GPUSupportsShaderFormats(3) | SDL3 FUNCTIONS | SDL_GPUSupportsShaderFormats(3) |
SDL_GPUSupportsShaderFormats - Checks for GPU runtime support.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
bool SDL_GPUSupportsShaderFormats(
SDL_GPUShaderFormat format_flags,
const char *name);
Returns true if supported, false otherwise.
This function is available since SDL 3.2.0.
•(3), SDL_CreateGPUDevice(3)
| SDL 3.2.10 | Simple Directmedia Layer |