| SDL_GPUTextureLocation(3type) | SDL3 DATATYPES | SDL_GPUTextureLocation(3type) |
SDL_GPUTextureLocation - A structure specifying a location in a texture.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureLocation
{
SDL_GPUTexture *texture; /**< The texture used in the copy operation. */
Uint32 mip_level; /**< The mip level index of the location. */
Uint32 layer; /**< The layer index of the location. */
Uint32 x; /**< The left offset of the location. */
Uint32 y; /**< The top offset of the location. */
Uint32 z; /**< The front offset of the location. */
} SDL_GPUTextureLocation;
Used when copying data from one texture to another.
This struct is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |