| SDL_GPUTextureRegion(3type) | SDL3 DATATYPES | SDL_GPUTextureRegion(3type) |
SDL_GPUTextureRegion - A structure specifying a region of a texture.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureRegion
{
SDL_GPUTexture *texture; /**< The texture used in the copy operation. */
Uint32 mip_level; /**< The mip level index to transfer. */
Uint32 layer; /**< The layer index to transfer. */
Uint32 x; /**< The left offset of the region. */
Uint32 y; /**< The top offset of the region. */
Uint32 z; /**< The front offset of the region. */
Uint32 w; /**< The width of the region. */
Uint32 h; /**< The height of the region. */
Uint32 d; /**< The depth of the region. */
} SDL_GPUTextureRegion;
Used when transferring data to or from a texture.
This struct is available since SDL 3.2.0.
•(3), SDL_UploadToGPUTexture(3), •(3), SDL_DownloadFromGPUTexture(3), •(3), SDL_CreateGPUTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |