| SDL_GPUTextureSupportsSampleCount(3) | SDL3 FUNCTIONS | SDL_GPUTextureSupportsSampleCount(3) |
SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
bool SDL_GPUTextureSupportsSampleCount(
SDL_GPUDevice *device,
SDL_GPUTextureFormat format,
SDL_GPUSampleCount sample_count);
Returns whether the sample count is supported for this texture format.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |