| SDL_GPUTextureTransferInfo(3type) | SDL3 DATATYPES | SDL_GPUTextureTransferInfo(3type) |
SDL_GPUTextureTransferInfo - A structure specifying parameters related to transferring data to or from a texture.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
typedef struct SDL_GPUTextureTransferInfo
{
SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */
Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */
Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */
Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */
} SDL_GPUTextureTransferInfo;
This struct is available since SDL 3.2.0.
•(3), SDL_UploadToGPUTexture(3), •(3), SDL_DownloadFromGPUTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |