| SDL_GPUVertexAttribute(3type) | SDL3 DATATYPES | SDL_GPUVertexAttribute(3type) |
SDL_GPUVertexAttribute - A structure specifying a vertex attribute.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
typedef struct SDL_GPUVertexAttribute
{
Uint32 location; /**< The shader input location index. */
Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */
SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */
Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */
} SDL_GPUVertexAttribute;
All vertex attribute locations provided to an
SDL_GPUVertexInputState
must be unique.
This struct is available since SDL 3.2.0.
•(3), SDL_GPUVertexBufferDescription(3type), •(3), SDL_GPUVertexInputState(3type), •(3), SDL_GPUVertexElementFormat(3type)
| SDL 3.2.10 | Simple Directmedia Layer |