DOKK / manpages / debian 13 / libsdl3-doc / SDL_GamepadDeviceEvent.3type.en
SDL_GamepadDeviceEvent(3type) SDL3 DATATYPES SDL_GamepadDeviceEvent(3type)

SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)

Defined in SDL3/SDL_events.h

#include "SDL3/SDL.h"
typedef struct SDL_GamepadDeviceEvent
{
    SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which;       /**< The joystick instance id */
} SDL_GamepadDeviceEvent;

Joysticks that are supported gamepads receive both an

SDL_JoyDeviceEvent
and an

SDL_GamepadDeviceEvent .

SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init () and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.

This struct is available since SDL 3.2.0.

(3), SDL_JoyDeviceEvent(3type)

SDL 3.2.10 Simple Directmedia Layer