| SDL_GamepadDeviceEvent(3type) | SDL3 DATATYPES | SDL_GamepadDeviceEvent(3type) |
SDL_GamepadDeviceEvent - Gamepad device event structure (event.gdevice.*)
Defined in SDL3/SDL_events.h
#include "SDL3/SDL.h"
typedef struct SDL_GamepadDeviceEvent
{
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
} SDL_GamepadDeviceEvent;
Joysticks that are supported gamepads receive both an
SDL_JoyDeviceEvent
and an
SDL_GamepadDeviceEvent .
SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init () and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
This struct is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |