| SDL_GamepadSensorEnabled(3) | SDL3 FUNCTIONS | SDL_GamepadSensorEnabled(3) |
SDL_GamepadSensorEnabled - Query whether sensor data reporting is enabled for a gamepad.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
bool SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type);
Returns true if the sensor is enabled, false otherwise.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |