| SDL_GetAudioRecordingDevices(3) | SDL3 FUNCTIONS | SDL_GetAudioRecordingDevices(3) |
SDL_GetAudioRecordingDevices - Get a list of currently-connected audio recording devices.
Defined in SDL3/SDL_audio.h
#include "SDL3/SDL.h"
SDL_AudioDeviceID * SDL_GetAudioRecordingDevices(int *count);
This returns of list of available devices that record audio, like a microphone ("recording" devices). If you want devices that play sound, perhaps to speakers or headphones ("playback" devices), use
SDL_GetAudioPlaybackDevices () instead.
This only returns a list of physical devices; it will not have any device IDs returned by SDL_OpenAudioDevice ().
If this function returns NULL, to signify an error, *count will be set to zero.
( SDL_AudioDeviceID
*) Returns a 0 terminated array of device instance IDs, or NULL on failure;
call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.
•(3), SDL_OpenAudioDevice(3), •(3), SDL_GetAudioPlaybackDevices(3)
| SDL 3.2.10 | Simple Directmedia Layer |