| SDL_GetGamepadAppleSFSymbolsNameForButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadAppleSFSymbolsNameForButton(3) |
SDL_GetGamepadAppleSFSymbolsNameForButton - Return the sfSymbolsName for a given button on a gamepad on Apple platforms.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
const char * SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
Returns the sfSymbolsName or NULL if the name can't be found.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |