DOKK / manpages / debian 13 / libsdl3-doc / SDL_GetGamepadAxisFromString.3.en
SDL_GetGamepadAxisFromString(3) SDL3 FUNCTIONS SDL_GetGamepadAxisFromString(3)

SDL_GetGamepadAxisFromString - Convert a string into SDL_GamepadAxis
enum.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str);

This function is called internally to translate SDL_Gamepad

mapping strings for the underlying joystick device into the consistent

SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.

Note specially that "righttrigger" and "lefttrigger" map to

SDL_GAMEPAD_AXIS_RIGHT_TRIGGER and

SDL_GAMEPAD_AXIS_LEFT_TRIGGER , respectively.

string representing a SDL_Gamepad
axis.

( SDL_GamepadAxis ) Returns the

SDL_GamepadAxis
enum corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no match was found.

This function is available since SDL 3.2.0.

(3), SDL_GetGamepadStringForAxis(3)

SDL 3.2.10 Simple Directmedia Layer