| SDL_GetGamepadBindings(3) | SDL3 FUNCTIONS | SDL_GetGamepadBindings(3) |
SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
( SDL_GamepadBinding ) Returns a NULL terminated array of pointers to bindings or NULL on failure; call
SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |