| SDL_GetGamepadButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadButton(3) |
SDL_GetGamepadButton - Get the current state of a button on a gamepad.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
Returns true if the button is pressed, false otherwise.
This function is available since SDL 3.2.0.
•(3), SDL_GamepadHasButton(3), •(3), SDL_GetGamepadAxis(3)
| SDL 3.2.10 | Simple Directmedia Layer |