| SDL_GetGamepadConnectionState(3) | SDL3 FUNCTIONS | SDL_GetGamepadConnectionState(3) |
SDL_GetGamepadConnectionState - Get the connection state of a gamepad.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
( SDL_JoystickConnectionState ) Returns the connection state on success or
SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError () for more information.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |