DOKK / manpages / debian 13 / libsdl3-doc / SDL_GetGamepadMapping.3.en
SDL_GetGamepadMapping(3) SDL3 FUNCTIONS SDL_GetGamepadMapping(3)

SDL_GetGamepadMapping - Get the current mapping of a gamepad.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);

Details about mappings are discussed with

SDL_AddGamepadMapping ().

the gamepad you want to get the current mapping for.

Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

This function is available since SDL 3.2.0.

(3), SDL_AddGamepadMapping(3), (3), SDL_GetGamepadMappingForID(3), (3), SDL_GetGamepadMappingForGUID(3), (3), SDL_SetGamepadMapping(3)

SDL 3.2.10 Simple Directmedia Layer