| SDL_GetGamepadMappingForGUID(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappingForGUID(3) |
SDL_GetGamepadMappingForGUID - Get the gamepad mapping string for a given GUID.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);
Returns a mapping string or NULL on failure; call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
This function is available since SDL 3.2.0.
•(3), SDL_GetJoystickGUIDForID(3), •(3), SDL_GetJoystickGUID(3)
| SDL 3.2.10 | Simple Directmedia Layer |