| SDL_GetGamepadMappingForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappingForID(3) |
SDL_GetGamepadMappingForID - Get the mapping of a gamepad.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
This can be called before any gamepads are opened.
Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free () when it is no longer needed.
This function is available since SDL 3.2.0.
•(3), SDL_GetGamepads(3), •(3), SDL_GetGamepadMapping(3)
| SDL 3.2.10 | Simple Directmedia Layer |