DOKK / manpages / debian 13 / libsdl3-doc / SDL_GetGamepadMappingForID.3.en
SDL_GetGamepadMappingForID(3) SDL3 FUNCTIONS SDL_GetGamepadMappingForID(3)

SDL_GetGamepadMappingForID - Get the mapping of a gamepad.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);

This can be called before any gamepads are opened.

the joystick instance ID.

Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free () when it is no longer needed.

This function is available since SDL 3.2.0.

(3), SDL_GetGamepads(3), (3), SDL_GetGamepadMapping(3)

SDL 3.2.10 Simple Directmedia Layer