| SDL_GetGamepadMappings(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappings(3) |
SDL_GetGamepadMappings - Get the current gamepad mappings.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
char ** SDL_GetGamepadMappings(int *count);
(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |