| SDL_GetGamepadName(3) | SDL3 FUNCTIONS | SDL_GetGamepadName(3) |
SDL_GetGamepadName - Get the implementation-dependent name for an opened gamepad.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
const char * SDL_GetGamepadName(SDL_Gamepad *gamepad);
Returns the implementation dependent name for the gamepad, or NULL if there is no name or the identifier passed is invalid.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |