| SDL_GetGamepadNameForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadNameForID(3) |
SDL_GetGamepadNameForID - Get the implementation dependent name of a gamepad.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
This can be called before any gamepads are opened.
Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError () for more information.
This function is available since SDL 3.2.0.
•(3), SDL_GetGamepadName(3), •(3), SDL_GetGamepads(3)
| SDL 3.2.10 | Simple Directmedia Layer |