| SDL_GetGamepadProduct(3) | SDL3 FUNCTIONS | SDL_GetGamepadProduct(3) |
SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
If the product ID isn't available this function returns 0.
( Uint16 ) Returns the USB product ID, or zero if unavailable.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |