| SDL_GetGamepadProductForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadProductForID(3) |
SDL_GetGamepadProductForID - Get the USB product ID of a gamepad, if available.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadProductForID(SDL_JoystickID instance_id);
This can be called before any gamepads are opened. If the product ID isn't available this function returns 0.
( Uint16 ) Returns the USB product ID of the selected gamepad. If called on an invalid index, this function returns zero.
This function is available since SDL 3.2.0.
•(3), SDL_GetGamepadProduct(3), •(3), SDL_GetGamepads(3)
| SDL 3.2.10 | Simple Directmedia Layer |