| SDL_GetGamepadProductVersion(3) | SDL3 FUNCTIONS | SDL_GetGamepadProductVersion(3) |
SDL_GetGamepadProductVersion - Get the product version of an opened gamepad, if available.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad);
If the product version isn't available this function returns 0.
( Uint16 ) Returns the USB product version, or zero if unavailable.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |