| SDL_GetGamepadSerial(3) | SDL3 FUNCTIONS | SDL_GetGamepadSerial(3) |
SDL_GetGamepadSerial - Get the serial number of an opened gamepad, if available.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
Returns the serial number of the gamepad, or NULL if it is not available.
Returns the serial number, or NULL if unavailable.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |