| SDL_GetGamepadSteamHandle(3) | SDL3 FUNCTIONS | SDL_GetGamepadSteamHandle(3) |
SDL_GetGamepadSteamHandle - Get the Steam Input handle of an opened gamepad, if available.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);
Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput
( Uint64 ) Returns the gamepad handle, or 0 if unavailable.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |