| SDL_GetGamepadStringForAxis(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForAxis(3) |
SDL_GetGamepadStringForAxis - Convert from an
SDL_GamepadAxis
enum to a string.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis);
Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |