| SDL_GetGamepadStringForButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForButton(3) |
SDL_GetGamepadStringForButton - Convert from an
SDL_GamepadButton
enum to a string.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |