| SDL_GetGamepadTouchpadFinger(3) | SDL3 FUNCTIONS | SDL_GetGamepadTouchpadFinger(3) |
SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |