| SDL_GetGamepadTypeFromString(3) | SDL3 FUNCTIONS | SDL_GetGamepadTypeFromString(3) |
SDL_GetGamepadTypeFromString - Convert a string into
SDL_GamepadType
enum.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are
parsing SDL_Gamepad
mappings in your own code.
( SDL_GamepadType ) Returns the
SDL_GamepadType
enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if
no match was found.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |