DOKK / manpages / debian 13 / libsdl3-doc / SDL_GetGamepadTypeFromString.3.en
SDL_GetGamepadTypeFromString(3) SDL3 FUNCTIONS SDL_GetGamepadTypeFromString(3)

SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType
enum.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);

This function is called internally to translate SDL_Gamepad

mapping strings for the underlying joystick device into the consistent

SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.

string representing a SDL_GamepadType
type.

( SDL_GamepadType ) Returns the

SDL_GamepadType
enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.

This function is available since SDL 3.2.0.

(3), SDL_GetGamepadStringForType(3)

SDL 3.2.10 Simple Directmedia Layer