| SDL_GetGamepadVendor(3) | SDL3 FUNCTIONS | SDL_GetGamepadVendor(3) |
SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
If the vendor ID isn't available this function returns 0.
( Uint16 ) Returns the USB vendor ID, or zero if unavailable.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |