| SDL_GetGamepads(3) | SDL3 FUNCTIONS | SDL_GetGamepads(3) |
SDL_GetGamepads - Get a list of currently connected gamepads.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
SDL_JoystickID * SDL_GetGamepads(int *count);
( SDL_JoystickID
*) Returns a 0 terminated array of joystick instance IDs or NULL on failure;
call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
This function is available since SDL 3.2.0.
•(3), SDL_HasGamepad(3), •(3), SDL_OpenGamepad(3)
| SDL 3.2.10 | Simple Directmedia Layer |