| SDL_GetGrabbedWindow(3) | SDL3 FUNCTIONS | SDL_GetGrabbedWindow(3) |
SDL_GetGrabbedWindow - Get the window that currently has an input grab enabled.
Defined in SDL3/SDL_video.h
#include "SDL3/SDL.h"
SDL_Window * SDL_GetGrabbedWindow(void);
( SDL_Window
*) Returns the window if input is grabbed or NULL otherwise.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_SetWindowMouseGrab(3), •(3), SDL_SetWindowKeyboardGrab(3)
| SDL 3.2.10 | Simple Directmedia Layer |