| SDL_GetMice(3) | SDL3 FUNCTIONS | SDL_GetMice(3) |
SDL_GetMice - Get a list of currently connected mice.
Defined in SDL3/SDL_mouse.h
#include "SDL3/SDL.h"
SDL_MouseID * SDL_GetMice(int *count);
Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.
( SDL_MouseID
*) Returns a 0 terminated array of mouse instance IDs or NULL on failure;
call SDL_GetError () for more information. This should be freed with
SDL_free () when it is no longer needed.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_GetMouseNameForID(3), •(3), SDL_HasMouse(3)
| SDL 3.2.10 | Simple Directmedia Layer |