| SDL_GetRGBA(3) | SDL3 FUNCTIONS | SDL_GetRGBA(3) |
SDL_GetRGBA - Get RGBA values from a pixel in the specified format.
Defined in SDL3/SDL_pixels.h
#include "SDL3/SDL.h"
void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque).
It is safe to call this function from any thread, as long as the palette is not modified.
This function is available since SDL 3.2.0.
•(3), SDL_GetPixelFormatDetails(3), •(3), SDL_GetRGB(3), •(3), SDL_MapRGB(3), •(3), SDL_MapRGBA(3)
| SDL 3.2.10 | Simple Directmedia Layer |