| SDL_GetRealGamepadType(3) | SDL3 FUNCTIONS | SDL_GetRealGamepadType(3) |
SDL_GetRealGamepadType - Get the type of an opened gamepad, ignoring any mapping override.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
( SDL_GamepadType ) Returns the gamepad type, or
SDL_GAMEPAD_TYPE_UNKNOWN
if it's not available.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |