| SDL_GetRealGamepadTypeForID(3) | SDL3 FUNCTIONS | SDL_GetRealGamepadTypeForID(3) |
SDL_GetRealGamepadTypeForID - Get the type of a gamepad, ignoring any mapping override.
Defined in SDL3/SDL_gamepad.h
#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id);
This can be called before any gamepads are opened.
( SDL_GamepadType ) Returns the gamepad type.
This function is available since SDL 3.2.0.
•(3), SDL_GetGamepadTypeForID(3), •(3), SDL_GetGamepads(3), •(3), SDL_GetRealGamepadType(3)
| SDL 3.2.10 | Simple Directmedia Layer |