DOKK / manpages / debian 13 / libsdl3-doc / SDL_GetRectAndLineIntersection.3.en
SDL_GetRectAndLineIntersection(3) SDL3 FUNCTIONS SDL_GetRectAndLineIntersection(3)

SDL_GetRectAndLineIntersection - Calculate the intersection of a rectangle and line segment.

Defined in SDL3/SDL_rect.h

#include "SDL3/SDL.h"
bool SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2);

This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1 , Y1 , X2 , and/or Y2 as necessary.

an SDL_Rect
structure representing the rectangle to intersect.
a pointer to the starting X-coordinate of the line.
a pointer to the starting Y-coordinate of the line.
a pointer to the ending X-coordinate of the line.
a pointer to the ending Y-coordinate of the line.

Returns true if there is an intersection, false otherwise.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer