| SDL_GetRectIntersectionFloat(3) | SDL3 FUNCTIONS | SDL_GetRectIntersectionFloat(3) |
SDL_GetRectIntersectionFloat - Calculate the intersection of two rectangles with float precision.
Defined in SDL3/SDL_rect.h
#include "SDL3/SDL.h"
bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
If result is NULL then this function will return false.
Returns true if there is an intersection, false otherwise.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |