DOKK / manpages / debian 13 / libsdl3-doc / SDL_GetRectIntersectionFloat.3.en
SDL_GetRectIntersectionFloat(3) SDL3 FUNCTIONS SDL_GetRectIntersectionFloat(3)

SDL_GetRectIntersectionFloat - Calculate the intersection of two rectangles with float precision.

Defined in SDL3/SDL_rect.h

#include "SDL3/SDL.h"
bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);

If result is NULL then this function will return false.

an SDL_FRect
structure representing the first rectangle.
an SDL_FRect
structure representing the second rectangle.
an SDL_FRect
structure filled in with the intersection of rectangles A and B .

Returns true if there is an intersection, false otherwise.

This function is available since SDL 3.2.0.

(3), SDL_HasRectIntersectionFloat(3)

SDL 3.2.10 Simple Directmedia Layer