DOKK / manpages / debian 13 / libsdl3-doc / SDL_GetRenderDrawColor.3.en
SDL_GetRenderDrawColor(3) SDL3 FUNCTIONS SDL_GetRenderDrawColor(3)

SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).

Defined in SDL3/SDL_render.h

#include "SDL3/SDL.h"
bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);

the rendering context.
a pointer filled in with the red value used to draw on the rendering target.
a pointer filled in with the green value used to draw on the rendering target.
a pointer filled in with the blue value used to draw on the rendering target.
a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_GetRenderDrawColorFloat(3), (3), SDL_SetRenderDrawColor(3)

SDL 3.2.10 Simple Directmedia Layer