| SDL_GetRenderMetalCommandEncoder(3) | SDL3 FUNCTIONS | SDL_GetRenderMetalCommandEncoder(3) |
SDL_GetRenderMetalCommandEncoder - Get the Metal command encoder for the current frame.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
void * SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);
This function returns void* , so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder> .
This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!
Returns an id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer or there was an error.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |