| SDL_GetRendererFromTexture(3) | SDL3 FUNCTIONS | SDL_GetRendererFromTexture(3) |
SDL_GetRendererFromTexture - Get the renderer that created an SDL_Texture .
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
SDL_Renderer * SDL_GetRendererFromTexture(SDL_Texture *texture);
( SDL_Renderer
*) Returns a pointer to the
SDL_Renderer
that created the texture, or NULL on failure; call SDL_GetError () for
more information.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |