| SDL_GetSurfaceColorspace(3) | SDL3 FUNCTIONS | SDL_GetSurfaceColorspace(3) |
SDL_GetSurfaceColorspace - Get the colorspace used by a surface.
Defined in SDL3/SDL_surface.h
#include "SDL3/SDL.h"
SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);
The colorspace defaults to
SDL_COLORSPACE_SRGB_LINEAR
for floating point formats, SDL_COLORSPACE_HDR10
for 10-bit formats,
SDL_COLORSPACE_SRGB
for other RGB surfaces and
SDL_COLORSPACE_BT709_FULL
for YUV textures.
( SDL_Colorspace ) Returns the colorspace used by the
surface, or SDL_COLORSPACE_UNKNOWN
if the surface is NULL.
This function is not thread safe.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |